Appia Vibbia
Molon Labe. General Tso's Alliance
1920
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Posted - 2014.04.03 19:50:00 -
[2] - Quote
Asha Starwind wrote:Alldin Kan wrote:1. Change Racial bonus to 5-10% reduction of CPG/PG for cloaks, I can still fit PRO EVERYTHING on the suit since a STD cloak is enough to go on a rampage. If not this then lower duration/recharge. 2. If I shoot someone cloaked, THE CLOAK IS GONE. A 5 sec delay starts and after that the equipment slowly recharges. 3. Lower Shotgun damage to Chromosome build stats (33-35-37?), it's TOO EASY to kill other dropsuits thanks to cloaks (heavies are free kills, not even a slight struggle).
1. Agreed 2. No, instead taking weapons fire should cause the cloak to deplete faster rate 3. Again no since this hurts non-cloak and non-scout shotgun users, there should be a slight delay(2-5 sec) after the user FULLY decloaks before firing.
#1: The point of the 75% (at level 5) reduction is so that a Scout can reliably fit a cloak with more ease than a logistics suit. Right now, ignoring the fact that logistics are still getting a 25% reduction to it that they aren't supposed to, A logi with higher base fitting alotment needs fewer PG/CPU extenders to allow the use of a cloak than compared to a scout without the fitting bonus. This "argument" favors slayer-logis that want their suit to be the best in the game regardless of anything else. Something to point out: Alldin is complaining that investing SP into your suits to unlock higher tiered items, makes that suit over powered, because you don't have to fit prototype equipment on it if you don't want it to. Seriously. Do you see people complaining because of something like "Assaults are OP. I could fit an Allotek Nanohive on my suit, but when I use a Compact Nanohive IT MAKES FITTING PROTO SO EASY."
#2: This favors spray and pray mechanics that leave people with SMGs to just shoot at the area around them in hopes finding that shield flare. This argument mostly comes about from the loss of you 360-¦ scans that you can reactivate before the scan duration had worn off. You want to be able to see someone, and see them on your radar, because that isn't something you had to worry about before. Someone said the cloaked shotgun scouts were"bads" that were relying on it and it was the only way they could have improved... where it's a whole lot more all the "bads" out there that were hyper-reliant on their omni-visionand finally getting shot at from behind and effectively flanked. At the same time, the discrepancy between Profile Dampeners (-25% at complex) and Precision Enhancers (-20% at complex) are starting to show more and more as people want to try and use them to counter dampened/cloaked suits.
#3: The Chromosome shotgun had a far better range,base speed for scouts was higher, hit detection was terrible. Unless you add in the Sharpshooter V effect from last build to the shotgun's innate stats, honestly it is under-performing. The damage from STD to PRO is not significant enough to change the number of shots to kill someone. The change from 3% faster RoF per level to +3% damage to shields per level for shotgun proficiency was a pretty significant nerf. The increased damage to shields is not enough to change the number of shots to take out a suit, but it did slow things down for anyone that had invested heavily into Shotgun Proficiency.
IMO, the decloak animation just needs to be removed. When you turn it off or switch weapons,the cloak just needs to instantly drop rather than the animation it currently goes through. This would effectively appear as the same as a weapon use delay, but with less change to gameplay.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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